Virtual Museums
Teaching Staff: Papaioannou Georgios, Kalogeros Eleftherios
Course Code: MUS446
Field: Museology
Course Category: Specific Background
Course Type: Compulsory
Course Level: Undergraduate
Course Language: Greek
Delivery method: Face to face
Semester: 7th
ECTS: 5
Total Hours: 3
E Class Page: https://opencourses.ionio.gr/modules/auth/opencourses.php?fc=26
Virtual museums are key applications of new technologies at the service of the Museums in the context of museum and public communication. The course follows the following main axes: 1) the relationship between the Virtual Museum in the world of museums, 2) the theoretical background of the Virtual Museum: aims and objectives, the Virtual Museum as a means for the promotion of museum object and the museum/exhibition environment, 3) the social role of the Virtual Museum: Virtual Museums and Audiences, Virtual Museums and Disabled People, 4) Design and Creation Methodology of Virtual Museums: the museological approach, the production of the supplementary material, the presentation of museums in electronic / digital format(s), the available tools, the technical requirements, the methods of assessment, 5) presentation, study and evaluation on specific Virtual Museums, 6) the Future of Virtual Museums.
Upon successful completion of the course students are expected to:
- understand the notions of virtual museum, digital museum, multimedia, interactive multimedia, online interactive multimedia, enriched reality, virtual reality.
- describe the history of virtual museum development.
- analyse digital museums in Greece and abroad.
- know the codes of digital museum ethics that apply internationally and nationally.
- understand the importance of virtual museums in relation to the marketing and public of the museum.
- design and implement virtual museums.
Week #1: What is a Virtual Museum? Definition, description and analysis of the Virtual Museum.
Week #2: Aims and Objectives of the Virtual Museum. Research approaches, pursuits, service to partners and users.
Week #3: New Technologies in Museums (1/3). New technologies in the 21st century museum.
Week #4: New Technologies in Museums (2/3). Virtual reality, augmented reality, interactive games.
Week #5: New Technologies in Museums (3/3). Applications of New Technologies in Museums.
Week #6: Virtual Reality (1/2). Using Virtual Reality in museums. Definition, description and analysis.
Week #7: Virtual Reality (2/2). Examples and Future of Virtual Reality in Museums.
Week #8: Methodology for designing and creating Virtual Museums (1/3). The technical requirements for the design and creation of Virtual Museums.
Week #9: Methodology for Designing and Creating Virtual Museums (2/3). The Virtual Museum and its design. Interpretive tools and practices.
Week #10: Methodology for designing and creating Virtual Museums (3/3). Modern trends and interpretative approaches.
Week #11: Virtual Museums and People with Disabilities. Accessibility of the Museums and social role of Virtual Museums.
Week #12: Presentation, study and commentary of specific Virtual Museums. Examples of virtual museums from Greece and abroad.
Week #13: The Future of Virtual Museums. Virtual Museums in the 21st Century. Goals and specifications.
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- Πάσχου, Σ., Παπαϊωάννου, Γ. & Δεληγιάννης, Ι. (2017), Οι Πίνακες Συνομιλούν με Μαθητές και Επισκέπτες...: Πιλοτική Αξιολόγηση Ψηφιακής Εκπαιδευτικής Εφαρμογής Επαυξημένης Πραγματικότητας στην Κερκυραϊκή Πινακοθήκη του Δήμου Κέρκυρας, Πρακτικά 3ου Πανελληνίου Επιστημονικού Συνεδρίου με Διεθνή Συμμετοχή, Ανθρωπιστικές Επιστήμες, Εκπαίδευση, Κοινωνία και Πολιτική Παιδεία, IAKE, Ηράκλειο Κρήτης, 5-7 Μαΐου 2017.
- Lecture with participatory discussion
- Study material on e-learning platform
- Case studies - discussion
- Group work - presentation
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- Unseen examination (100%) - compulsory
- Reflective Journals - Optional action to evaluate the learning process
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